ORBA

Components

Cards

Glass panels floating over the void. Two sizes, one recipe — and at full strength, the Deep Focus cards from the original references, rebuilt entirely on system tokens.

Anatomy

Standard

16px radius, 24px padding.

Feature

32px radius, 32px padding.

Interactive — hover

Lifts 8px, shadow deepens.

standard (16px radius) for everyday content · feature (32px radius) for hero surfaces. Interactive cards lift on the spring easing.

Small cards

Good Evening

Take a deep breath.

Your Progress

This Week

78%Focus Score

Greeting and stat patterns from the components sheet.

The flagship — Deep Focus cards, rebuilt on-system

The three reference cards that defined the ORBA aesthetic, reproduced with nothing but system tokens and components: the timer ring is motion tokens, the equalizer is the wave-dance interaction, the goal slider is the real Slider — drag it and the numbers follow.

Focus Timer
25:00Deep Work
Ambient ContextOn
Stellar EchoesBrown Noise · 48kHz
Audio Engine

Current Stream

Cosmic Drift

A seamless loop of interstellar radio waves and deep synthetic pads.

Hi-Res
Performance

Daily Goal

4 / 6 hours

67%

Activity Pulse

MonSun

Insight: Thursday is your most productive day. You tend to reach deep flow states between 10 AM and 1 PM.

Rules
  • One feature card per view — it is the stage, everything else is audience.
  • Glass never stacks more than two deep: void → card → well. Never card-on-card-on-card.
  • Imagery always sits under the scrim gradient so text stays readable.
  • Cards own their padding; content never touches the glass edge.